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* Committed SIM play

* we play 12 months a year

est 2009
If you have any issues logging on or registering, see if GREENERRRR is in the website chat (and get instant feedback) or contact him directly at greenerrrr@ps3maddengroup.com
* Committed SIM play

* we play 12 months a year

est 2009
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VIDEO EXAMPLES OF RULES IN QUESTION

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Post by falconfansince81 Sat Sep 18, 2010 9:53 pm

lately there seems to be a lot of confusion, and people playing dumb to what we all thought were pretty clear and easy to follow rules. i made a video today of what NOT to do in regards to the rules in question.

there is now NO need to be hearing complaints about returns, nano awareness and qb rollouts/rocket catching. it takes less than 3 minutes to watch, and everyone will be expected to (mostly newer players) know and understand the rules, shouldn't be any more excuses thats 'i didn't know' or 'i don't even know what a nano is'.

this might get posted in multiple threads, but i want everyone to have a chance to watch it.

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Post by GREENERRRR Sun Sep 19, 2010 8:46 pm

love this vedeo - ITS A REQUIRMENT FOR ALL MADDEN GROUP MEMBERS TO WATCH IT...
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Post by bigbuddah Sun Sep 19, 2010 11:50 pm

sickness...i ran into the qb spy nano before but i heard it was gettin patched when ever it comes out. but this videos is sexy i like. alot of the main rules that have been broken are in this video.

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Post by falconfansince81 Mon Sep 20, 2010 2:42 pm

cool, i do hope it helps. i just want people to see not just what plays are cheesy, but how bad the ai is manipulated.
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Post by ThaBayouChef Thu Aug 04, 2011 8:51 pm

good stuff

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Post by TNT713 Fri Aug 12, 2011 10:53 am

I'll preface this message with: I'm not in any PS3MG leagues.

Are these really the rules of this community? Or are these adopted from another community?

Reason being, I did a study several years ago for Madden '07 regarding how close Madden SIM standards relate to the NFL and found that SIM standards eliminated as much 55% of NFL legal tactics in order to preserve a SIM environment.

This video is one I've seen before at another site, posted by a player I haven't seen here at PS3MG and has some glaring issues that would prevent a player like myself from playing in PS3MG events. In particular, I noted how the "AI" seems to be the reason these tactics work when several of them are really the most basic football concepts. In the end it removes responsibility from the user and puts in on the AI even when the AI is performing correctly.

Any way I can get a copy of this rule video to make a rebuttal? At which point, it may help the commish to reformulate rules that better represent a football experience that is both challenging and fun.

Later

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Post by GREENERRRR Fri Aug 12, 2011 2:10 pm

TNT713 wrote:I'll preface this message with: I'm not in any PS3MG leagues.

Are these really the rules of this community? Or are these adopted from another community?

Reason being, I did a study several years ago for Madden '07 regarding how close Madden SIM standards relate to the NFL and found that SIM standards eliminated as much 55% of NFL legal tactics in order to preserve a SIM environment.

This video is one I've seen before at another site, posted by a player I haven't seen here at PS3MG and has some glaring issues that would prevent a player like myself from playing in PS3MG events. In particular, I noted how the "AI" seems to be the reason these tactics work when several of them are really the most basic football concepts. In the end it removes responsibility from the user and puts in on the AI even when the AI is performing correctly.

Any way I can get a copy of this rule video to make a rebuttal? At which point, it may help the commish to reformulate rules that better represent a football experience that is both challenging and fun.

Later


This video was made by a former member but has a couple of example of rules we still enforce and others that are no other applicable (we revamped our rules a few weaks ago) our rules are as follows:

PS3MG rules wrote:

1) PUNT RULE - You must punt when the ball on 4th down if it is in your end...
unlesss a) your behind in the 4th quarter...
b) your behind 3 scores or more anytime...
note: when recieving a punt, you are NOT ALLOWED to take an extra blocker off the "D-Line" and bring him in a better blocking angle position... (if you wnt to bring a playerback beside the kicker, move the players over-top of the Kick coverage team's gunners...)

2) QB is PROHIBITED from doing UNREALISTICLY LONG DROP BACKS AND SPRINT OUTS (on pass plays that are designed for being thrown from a standard pocket)... A QB cannot drop back farther than 12 yards from the Line of scrimage... The QB cannot move laterally (as a preplanned sprint out) more than 3 yards outside of the pocket in pass plays that are designed to be thrown from a standard pocket...

note - the LATERAL movement does not apply to ON THE FLY QB scrambles - but the distanced dropped back in the pocket applies regardless of pressure and scrambling ability...


3) You must PASS RUSH a minimum of 2 players EVERY PLAY (that means no "gay" defense)... You are prohibited from moving a Defensive Linemen off the Line of Scrimage (to a traditional LB starting position) before the snap... If you want to play with less DL and more LBs or DBs than call a defense that has such a strategy implemented ...

note: DE that are given a "contain" responsibility are considered pass rushers...


4) Players played out of position must be REASONABLE and SIM like... (the most obvious example is that u cant play Ofensive players on defense and vice versa) unless in an EMERGENCY SITUATION where injuries and fatigies demands this switch from a depth chart perspective... The acceptable changes of positions are as follows:

HB to FB cant have a speed greater than 89...
HB to WR they cannot be in the depth chart higher than #3 position.
TE to FB cant have a speed greater than 89...
TE to SLOT, SPLIT-END or FLANKER - must be an "isnide reciever"
OT to TE, G or C
G to OT or C
C to G or OT

DE to OLB or DT
DT to DE
OLB to DE or MLB
MLB to OLB
SS to FS, CB OR OLB cant be greater than 88 speed @ OLB...
FS to SS or CB
CB to FS or SS


5) Mix your plays up...We all have our "go to" plays - aka MONEY PLAYS but dont over use any one play... The exception being BASIC FUNDEMENTAL PLAYS that are "main stays" of all ofenses (example - dives, offtackle or sweeps... and blitz counter passes) - if a defense dictates that a bliitz counter pass be used b/c the defense continues to BLITZ - the offense is not responsible to mix it up as his play call is actually dictated by what the defnese calls...


6) The use of known GLITCHES and ILLEGAL BLITZES (aka NANO BLITZES) blitzes is prohibited... Examples of such things are Spy Glitch, Inside Out Return aka IOR, Motion Glitch or stacking your MLB directly behind a DL... These Kind of plays will be updated on an ongoing basis (new glitches and nanos present themselves all the time) - we will provide specific written discription of each and where possible video footage of the play...

note - there are many BLITZES that may appear as "NANO " blitzes to some - while others see them sound strategy... A blitz will be determined ILLEGAL if there is no reasonable easy way to defend the blitz (after falling victim to a BLITZ - a player should easily be able to find its counter on subsequent plays) - iof this counter is not relatively obviosu and easy to implement - than its an ILLEGAL BLITZ....


7)U can only manually move (joystick move) 1 player that rushes the QB - U can shift as many pass rushers u want using the `shift` system with L1 or R1... player that manually move more than 1 player that pass rush the QB, could be tryn to confuse the a.i. of the Offensive Line - so this practice is outlawed!


I have found that "freestyle" players look at SIM rules and think if a certain rule "can be countered" it shouldnt be a rule... The PS3MG disagrees... If a tactic is something that is out of the realm of "NFL realness" (and this is a tough thing to define - but you know it when you see it...) than we try to have rules outlawing its use... But ultimately we look to have members that share our SIM ideals... They dont look at our rules and try to find exploits and angles around them through unrealistic gameplay that have no basis in "NFL realness"... But as a side-note - we have many confirmed "freestyle" player within the PS3MG - but when they play in our leagues they follow our SIM standards and are hgappy to do so - they just want to be inb aquality LG and are willing to put aside their freestyle ways to remain in good standing...

Our rules are less concerned about LEGAL TACTICS and is more concerned about making rules that promote RELEASTIC TACTICS... It may be completely legal for a guy to line up with a mobile QB - take the snap and instantly after the snap run to the edge of the sideline 6 yards behind LOS... This completely illiminates any kind of reasonable pass rush - and recievers have 5-6 seconds to run a route (add a playmaker route to the mix and recievers are going to get open easily) and the QB will make an easy completion... (this is 1 of the points referenced in the video i agree with...)... sure this is a 100% LEGAL TACTIC but have you ever seen such a thing occur in the NFL? (and were not talkn about any "exceptipons to the rule" - we are looking for consistant plays that occur with regularity..) this is the reason we have rule #2 and we stand by it as SIM...

Our membership is made up of guys that are looking for a TRUE NFL SIMULATION and dont want to face guys that are "wanna be lawyers" tryn to find holes in our rules that they can use an unrealistic play to get a playing advanatge... Besides without this standard Madden moves away from an NFL Simulation and closer to Madden NFL Arcade

Having said that - love to hear your rebuttal... SIM vs FREESTYLE debates are "old as dirt" but our membership never tires of them... I would love to hear your perspective - perhaps you will give us a different way to view things that could influence how we see our rules...

I am looking forward to hearing what you have to say...
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