Madden 12 Franchise Blog
4 posters
Madden 12 Franchise Blog
http://forum.ea.com/eaforum/posts/list/5937759.page
might actually be playing a ton of SS mode and offline franchise for the first time since 05, sounds like they got their shit together finally. i'll be happy if even the dynamic player progression carries over to online franchise, but there was still no mention of any improvements there. they are releasing an online blog soon, so maybe it'll be discussed further then.
might actually be playing a ton of SS mode and offline franchise for the first time since 05, sounds like they got their shit together finally. i'll be happy if even the dynamic player progression carries over to online franchise, but there was still no mention of any improvements there. they are releasing an online blog soon, so maybe it'll be discussed further then.
falconfansince81- Hall of Fame
- Posts : 2005
Join date : 2010-08-25
Age : 43
Location : Youngstown, Ohio
Re: Madden 12 Franchise Blog
My List of favorite additions
1.Real Faces for generated rookies- Small thing but 2k5 had it, no reason it should take 7 years to add to madden
2.Better Scouting- M11 all the best players A potential was 3rd round or lower picks it made thing way to easy
3.30 new draft classes- Madden 10 and 11 had alot of the same classes, also like the random names so you can't just wait for J.Austin to pop up.
4.Progression- Was just a mystery in M11 ask FF, Sam Bradford just went down for no reason at all
While the +/- 20 Overall seem like a good idea i just hope it don't determine games to much i would hate my Qb to drop 20 the week i play FF and gain 20 the week i someone not that good. I just hope this is done right
1.Real Faces for generated rookies- Small thing but 2k5 had it, no reason it should take 7 years to add to madden
2.Better Scouting- M11 all the best players A potential was 3rd round or lower picks it made thing way to easy
3.30 new draft classes- Madden 10 and 11 had alot of the same classes, also like the random names so you can't just wait for J.Austin to pop up.
4.Progression- Was just a mystery in M11 ask FF, Sam Bradford just went down for no reason at all
While the +/- 20 Overall seem like a good idea i just hope it don't determine games to much i would hate my Qb to drop 20 the week i play FF and gain 20 the week i someone not that good. I just hope this is done right
Child_Please4285- Pro
- Posts : 587
Join date : 2010-08-29
Age : 39
Location : Baltimore/Maryland
Re: Madden 12 Franchise Blog
i like what they are doing but all this seems to be about regular franchise. maybe ill play more offline franchise but at the same time this stuff needs to be in online franchise to make it deeper. if ppl have to go through all this desk stuff then ppl would have time for 2 or 3 franchises. its not jus about playing. i like the fact that u wont be able to use the cheat sheet anymore to figure out who is coming out in the rookie drafts and all this stuff. if scouting is in online franchise then it would be very interesting. i wish we could use imported draft classes. say if someone had ncaa and would simulate season in ncaa 12 they could bring them..but im guessin that would be stupid. im jus glad that they are tuning the progessions but im not that excited bout players possibly dropping 20 ovr points and ruining games. im guessing it is a little more realistic. say your hb fumbles or isnt so crisp in and out of his cuts caus he found out his wife spent to much money on a purse. or maybe your star cb gets dusted because he jus found out his woman on the side is prego and he doesnt kno what to do about it caus of course she will keep it caus he is paid and that child support is gonna be a nice chunk of change.
bigbuddah- Pro
- Posts : 928
Join date : 2010-07-20
Age : 37
Location : PHOENIX, AZ
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