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* Committed SIM play

* we play 12 months a year

est 2009
If you have any issues logging on or registering, see if GREENERRRR is in the website chat (and get instant feedback) or contact him directly at greenerrrr@ps3maddengroup.com
* Committed SIM play

* we play 12 months a year

est 2009
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NANO Blitzes Toned down in Madden 13

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NANO Blitzes Toned down in Madden 13 Empty NANO Blitzes Toned down in Madden 13

Post by GREENERRRR Thu Aug 23, 2012 1:47 pm

This article has been reproduced with permission from our friends at madden-school.com



Every year parts of the Madden community complain about extremely
quick blitzes called, “Nanos” by many hardcore gamers. Then the
development team at EA Sports goes in and tries to fix the problem
sometimes successfully and sometimes unsuccessfully. Madden 13 will try
out a new approach to trying to stop these blitzes.

In order to try to counter this problem, player movement on defense
this year is severely limited. If you try to move a linebacker around
the field, many times he will just go right back to his original spot
once you click off of him. Some “sim” leagues have had a rule like that
in place for a few years but now the cpu will automatically enforce it.

While this isn’t an ideal way to stop nanos and greatly takes away
from the realism of the game, it could be somewhat effective. No
question it is a bold attempt to tone down some of the borderline cheesy
tactics that go on during online games, but there will still be ways of
creating quick pressure on defense it will just take a little extra
time.
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