Accel Clock
* Committed SIM play
* we play 12 months a year
est 2009 :: Madden 16 Leagues on the PS4 :: GREENERRRR DELTA LG - fantasy draft on ps4 :: ARCHIVES :: Greener's Fantasy Draft Online Franchise (PS3) MADDEN 11 :: Franchise News
Accel Clock
Deathwish22- All-Madden
- Posts : 1984
Join date : 2010-08-21
Age : 43
Location : Cincinnati, OH
Re: Accel Clock
G-Villa809- Rookie
- Posts : 111
Join date : 2010-07-18
Location : Bronx, NY
Re: Accel Clock
Last edited by Deathwish22 on Tue Nov 30, 2010 3:41 pm; edited 2 times in total
Deathwish22- All-Madden
- Posts : 1984
Join date : 2010-08-21
Age : 43
Location : Cincinnati, OH
Re: Accel Clock
surfnturf90- All-Madden
- Posts : 1507
Join date : 2010-08-22
Re: Accel Clock
jmojsoski- All Pro
- Posts : 1184
Join date : 2010-07-13
Age : 35
Location : NJ
Re: Accel Clock
iivan18- Rookie
- Posts : 176
Join date : 2010-07-19
Location : Las Vegas,NV
I agree
However, after my game last night in greenerrrs league, I have changed my mind.
Now, you have to realize this is coming from the perspective of one of the lesser skilled guys in the leagues. So take it for what it is worth. (I'm working on improving my skills - give me some time).
Anyway, speaking from experience, I know what it is like to get beat, and beat bad. I can take an ass-whupping with the best of them. However, with the accel clock OFF, the already painful experience turns into pure hell.
I was playing Made2shyne last night and due to some good play on his part, some bad play on mine, and some very bad bounces, I found myself down BIG early. Of course I start throwing, he doesn't stop throwing, and the game DRAGS on for WAY too eff-ing long.
At one point I accuse him of running up the score, and I honestly think he was, BUT HERE's the thing... He claimed that he had to throw one last touchdown on me b/c the game wasn't out of reach yet. Even though at the time I disagreed, with the accel clock off, and rubberband AI, he might have had a point!
When someone is up 38-14 in the 4th quarter, they shouldn't have to be worried about a comeback happening. But with the accel clock off, you DO!
Even though it REALLY pissed me off, the truth is I WAS still trying to stage a miracle comeback.
So, besides my issues with Made2shyne, the point is this:
Accel clock off = UNSIM stats and game situations, and for us lower tiered players, it contributes to uncomfortably long blow-outs.
mblammers- Pro
- Posts : 623
Join date : 2010-08-11
Location : Minneapolis
Re: Accel Clock
That being said, I also enjoy the benefits of the accel clock. Fatigue is MUCH more realistic with it on. Just like DW I've had entire series' where my starting RB doesn't play. Unreal. If people played more balanced games then it wouldn't be an issue. But theres maybe 15 guys I've played that run it with regularity and the rest pass and run draws from time to time. I'm not faulting them bc I believe in taking what the D gives you, but I also see what DW says. I personally think it doesn't ALWAYS make for a shootout, bc sometimes it makes for a blowout turnover fest, but in the games where either both are really good passers, or neither are particularly good at D (or any similar combo) games can become shootouts, which is insane.
All in all, I really like longer games, and the only issue I really like about accel clock on is the fatigue. So I'd suggest longer qtrs with accel on...but I'm sure NO ONE will feel me on that lol.
Cheddah_Cheez- Hall of Fame
- Posts : 2648
Join date : 2010-08-10
Age : 37
Location : NJ
Re: Accel Clock
ezweightloss- Pro
- Posts : 976
Join date : 2010-07-14
Re: Accel Clock
schloer87- Rookie
- Posts : 115
Join date : 2010-07-23
Re: Accel Clock
ezweightloss wrote:i dont have the patience to sit and stare at the play calling screen for 15 seconds so i just snap the ball with 30-35 seconds left on the play clock. i think in my last game with greener in greener 2 i had the ball for like a total of 5 mins and greener had it for like 20. its kinda stupid. this is y i am implementing accel clock in my league.
yeah ez, our game we just played changed my mind on this, there was way to much sitting and staring at the playclock waiting for it to run down, mostly by me cause I'm scared to run any offense ha. I think I'm going to put it on in my league too.
surfnturf90- All-Madden
- Posts : 1507
Join date : 2010-08-22
Re: Accel Clock
edit: it dont matter much to me tho
duqsidebooger- Posts : 84
Join date : 2010-07-23
Re: Accel Clock
in accel clock lgs - I NEVER GET TO USE MY TIME OUTS IN THE 2 MINUTE OFFENSE (statgically stopping the clock)_ - BECAUSE I HAVE TO WASTE on plays where my presnap reads take longer than i anticipated...
Sorry fellow - only thing worse than the accel clock is FIGHT OF RTHE FUMBLE - if u want a shorter game - WHY NOT JUST SHORTNE THE QUARTERS...
I would be willing to meet my members concerns on this hafway and reduce the quarter length to 7 minutes (and thats the setting in GRNR2) - seems to be ok...
GREENERRRR- Hall of Fame
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Join date : 2010-07-13
Re: Accel Clock
Cheddah_Cheez- Hall of Fame
- Posts : 2648
Join date : 2010-08-10
Age : 37
Location : NJ
yeah i agree
saastar- All Pro
- Posts : 1077
Join date : 2010-08-30
Age : 37
Re: Accel Clock
I do like it though because I always get screwed by a couple of defensive injuries that give the opposing team basically free timeouts. It never fails that I'm up by a touchdown with 5 mins in the 4th qtr, I run the ball effectively and then someone not even in the play, gets hurt on defense or offense. And its not even serious injuries and the players will be back in the game in just a couple of plays... Anybody else ever have this happen? Which results in giving the defense enough time to make the game winning drive.
huffinator- Rookie
- Posts : 140
Join date : 2010-08-17
Location : Missouri
Re: Accel Clock
GREENERRRR wrote:i despise the accel clock - all i have is 20 seconds (at the most) for my players to leave the huddle - get to the LOS (that takes 5 seconds) - bnow we are down to 15... Thna i cycle through my players - motion a WR - IF I WANT TO MAKE A SUBSEQUENT AUDIBLE AND PRESNAP READ BASED ON THE DEFENSE ACTION TO MY MOTION - i am 100% screwed - there is not enough timne to do this -
in accel clock lgs - I NEVER GET TO USE MY TIME OUTS IN THE 2 MINUTE OFFENSE (statgically stopping the clock)_ - BECAUSE I HAVE TO WASTE on plays where my presnap reads take longer than i anticipated...
Sorry fellow - only thing worse than the accel clock is FIGHT OF RTHE FUMBLE - if u want a shorter game - WHY NOT JUST SHORTNE THE QUARTERS...
I would be willing to meet my members concerns on this hafway and reduce the quarter length to 7 minutes (and thats the setting in GRNR2) - seems to be ok...
Greener...you need to turn the ACCEL CLOCK ON...but if you're not willing to do that...I agree with you changing the minutes down from 8 to 7 or even hopefully 6. 7 minutes is still way too long...just ask EZ. He was having the same problem with padded stats in his league at 7 minutes...the accel clock is the only thing that will fix this. But still bro...Green, you're pretty much the only one who wants it off. At least consider that...and you've played fine with it on in my franchise...and you don't even use it. You let the clock run down to 20 seconds (in spite of the accel clock) in my league everytime. Why not just turn it on in your league...so the rest of us don't have to deal with the punishment of staring at the playclock for 15-20 seconds before selecting a play? It seriously makes your games very boring and time consuming to play when they don't have to be. Plus...I don't want to get yelled at anymore for putting up 40+ points every game if not more and having a ridiculous amount of unrealistic stats for my squad. You've always promoted this network as "real sim football" but without the accel clock on...you're not even coming close to that.
Deathwish22- All-Madden
- Posts : 1984
Join date : 2010-08-21
Age : 43
Location : Cincinnati, OH
Re: Accel Clock
Cheddah_Cheez- Hall of Fame
- Posts : 2648
Join date : 2010-08-10
Age : 37
Location : NJ
Re: Accel Clock
Cheddah_Cheez wrote:DW, I was for the accel clock until I heard about the glitch. I don't think it should be used anymore, or if we do use it, we gotta have longer qtr lengths to compensate for the glitch. Just my opinion though
I don't think the glitch is as big of a deal as people are making it out to be. Being able to call a play and snap the ball, while running off only 10 seconds of the play clock is just as unrealistic, and that can easily be done with the accel clock off.
I still don't have a strong opinion either way, but I don't want everyone to overreact to this "glitch" thing. You gotta remember its Madden, there are "glitches" everywhere.
surfnturf90- All-Madden
- Posts : 1507
Join date : 2010-08-22
Late to the discussion....
Personally I prefer the Accel Clock be off. I play more of a balanced game or run game strategy. However, listening to the arguments about why its NOT sim to have the Accel clock off, I think perhaps you need to look more at your play style.
The reason why most teams feel that the Accel clock more simulates is because you are, in most cases, way way way pass heavy in your game play. Look at some of your box scores, if your pass:run ratio is higher than 65%, then you better have Peyton Manning, Tom Brady or Phillip Rivers as your QB. If you don't, then you just aren't being realistic in your game. NFL Teams run the ball consistently (with the exception of those 3 teams). However, Madden players (especially online games) tend to pass 2-3x as much as a real NFL team.
So its not the Accel clock that makes the game SIM, its that your playcalling isn't even close to SIM.
I don't care either way, I will play with it or without it.... but I think without it, you can read defenses, audible, motion, and you have a much more realistic game.
Fr8trainShane- Pro
- Posts : 840
Join date : 2010-12-13
Re: Accel Clock
schloer87- Rookie
- Posts : 115
Join date : 2010-07-23
Re: Accel Clock
Bigmullet- Rookie
- Posts : 407
Join date : 2010-07-14
Re: Accel Clock
Bigmullet- Rookie
- Posts : 407
Join date : 2010-07-14
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» ACCEL CLOCK
» Should we switch to ACCEL CLOCK?
» ACCEL CLOCK( GREENNERRR READ0
» 12 MINUTE QUARTERS NO ACCEL CLOCK - ANY INTEREST?
* Committed SIM play
* we play 12 months a year
est 2009 :: Madden 16 Leagues on the PS4 :: GREENERRRR DELTA LG - fantasy draft on ps4 :: ARCHIVES :: Greener's Fantasy Draft Online Franchise (PS3) MADDEN 11 :: Franchise News