Gameplay issues
* Committed SIM play
* we play 12 months a year
est 2009 :: Madden 16 Leagues on the PS4 :: GREENERRRR DELTA LG - fantasy draft on ps4 :: ARCHIVES :: GREENERRRR LG DELTA (ps4 - Fantasy Draft) :: Franchise News
Gameplay issues
if there is an issue that we can improve the game from a SIM perspective please post here - we can brainstorm possible solutions so we can make gameplay the best it could be!
GREENERRRR- Hall of Fame
- Posts : 2705
Join date : 2010-07-13
ZONE DEFENSE OVER USED?
Many say zone us over powered - it's definitely better then prior years but I have been able to still score
But my concern stands...
Guys shouldn't be playing 100% of any one style - that's crazy...
Idk what the solution is....
* maybe we tweak sliders to make zone less appealing or MAN Defense more appealing?
* maybe there is a rule we could implement?
But I think we should be doing something to entice players away from playing 100% zone....
Even last couple years when MAN UNDER was more popular - nobody ever played 100% man under!!!
GREENERRRR- Hall of Fame
- Posts : 2705
Join date : 2010-07-13
Re: Gameplay issues
albundy4td1game- Rookie
- Posts : 104
Join date : 2011-08-15
Running Clock
I want to start by saying running clock is part of football. I understand this and agree that it is a way to manage the game and win. However we only play 8 min qtrs. (no I do not think we should make Qtrs longer) so I feel like guys shouldn't be allowed to run the clock until the 4th Qtr. I get that no one wants to risk losing a potential win and you have the right to run the clock. But most XP is based off a number of catches, tackles etc. and by running the clock you not only demoralize your opponent by having them sit there and watch a game clock tick over and over but you make it so neither team can reach their XP goals. I do not know how you could police this. I know guys take time to find and call their play, need to audible etc. but when it only takes 20 secs in first half then in 2nd half takes all 40 every play I find that some what cheap. Yes I know its my responsibility to get a stop to prevent this, its just lame when you only get a couple of possessions a game due to this. Others opinions??.
albundy4td1game- Rookie
- Posts : 104
Join date : 2011-08-15
Re: Gameplay issues
I use zone because man cover generally sucks this year. If you want to make man a smidge better i'd be cool with that. I have revis and drc so that'll wirk for me lol.
My biggest complaint however is that Charlie is winning to much. If we can figure out a way to stop that, that'd be great.
Other than those three things I prefer you to leave everthing else alone. The game is great.
Running is hard but that is due to a crappy oline. In gamma I can run way better because of my line. Don't punish those who drafted a good line by making everyone else's better.
Maddening isn't it?- Rookie
- Posts : 153
Join date : 2013-06-04
Re: Gameplay issues
albundy4td1game wrote:
I want to start by saying running clock is part of football. I understand this and agree that it is a way to manage the game and win. However we only play 8 min qtrs. (no I do not think we should make Qtrs longer) so I feel like guys shouldn't be allowed to run the clock until the 4th Qtr. I get that no one wants to risk losing a potential win and you have the right to run the clock. But most XP is based off a number of catches, tackles etc. and by running the clock you not only demoralize your opponent by having them sit there and watch a game clock tick over and over but you make it so neither team can reach their XP goals. I do not know how you could police this. I know guys take time to find and call their play, need to audible etc. but when it only takes 20 secs in first half then in 2nd half takes all 40 every play I find that some what cheap. Yes I know its my responsibility to get a stop to prevent this, its just lame when you only get a couple of possessions a game due to this. Others opinions??.
I agree 100% - and I do my BEST to snap just like I do when I am winning in the 4th quarter as I do earlier in the game (in fact I may snap faster because I want to be CLEAR that I am NOT running clock...
There are other guys who get a lead in the 4th and suddenly take a bit longer to select their play, make a few more audibles or "hush the crowd" - YOU KNOW WHO YOU ARE - YOUR OPPONENTS KNOW TOO (your not fooling anyone) - so don't be a goof - SNAP THE BALL LIKE YOU NORMALLY DO (until last 3 minutes of game - then rules say that you can blatantly run clock)
GREENERRRR- Hall of Fame
- Posts : 2705
Join date : 2010-07-13
Re: Gameplay issues
GREENERRRR- Hall of Fame
- Posts : 2705
Join date : 2010-07-13
Re: Gameplay issues
Maddening isn't it? wrote:I think clock killing is lame also.
I use zone because man cover generally sucks this year. If you want to make man a smidge better i'd be cool with that. I have revis and drc so that'll wirk for me lol.
My biggest complaint however is that Charlie is winning to much. If we can figure out a way to stop that, that'd be great.
Other than those three things I prefer you to leave everthing else alone. The game is great.
Running is hard but that is due to a crappy oline. In gamma I can run way better because of my line. Don't punish those who drafted a good line by making everyone else's better.
I am not going to call out anyone runs clock - but I will recognize a few guys WHO DEFINITELY DO NOT RUN CLOCK UNTIL THE LAST 3 MINUTES - this guys deserve some props!!!
RIPPATILLMAN
KROCKGIZMO
XBEASTEMODE
FOOTBALLMAN
KAVORKA2
RAMBROBLACK
Gpatt
General Hon
Classy play by these guys!!!! U get KUDOS!
* but I do recognize that generally guys are on best behaviour when they play me - so maybe I am not the right guy to point this info out!!!!
GREENERRRR- Hall of Fame
- Posts : 2705
Join date : 2010-07-13
Re: Gameplay issues
Maddening isn't it?- Rookie
- Posts : 153
Join date : 2013-06-04
Re: Gameplay issues
Maddening isn't it?- Rookie
- Posts : 153
Join date : 2013-06-04
Re: Gameplay issues
I also agree with albundy4td, some people drafted their team to play mainly a zone defense. Both zone and man defense can be beaten by selecting the RIGHT plays and actually executing correctly. Once people start getting used to beating some zones, things will normalize... hopefully.
In my opinion, making it harder to play vs. man to man defense is just a "quick fix"
kavorka2- Rookie
- Posts : 203
Join date : 2010-09-08
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* Committed SIM play
* we play 12 months a year
est 2009 :: Madden 16 Leagues on the PS4 :: GREENERRRR DELTA LG - fantasy draft on ps4 :: ARCHIVES :: GREENERRRR LG DELTA (ps4 - Fantasy Draft) :: Franchise News