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* we play 12 months a year

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* Committed SIM play

* we play 12 months a year

est 2009
If you have any issues logging on or registering, see if GREENERRRR is in the website chat (and get instant feedback) or contact him directly at greenerrrr@ps3maddengroup.com
* Committed SIM play

* we play 12 months a year

est 2009
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League Rules

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League Rules Empty League Rules

Post by CharlieHustle Sat Sep 06, 2014 12:24 pm

League Rules U5U0ov

Masters Of The Gridiron
League Rules and Policies


5 Simple Rules:

1. Onside and 2 Pt conversions should only be attempted in game deciding situations in
  the 4th quarter.
(***ANYTIME in the playoffs***)

2. Must have 3 players rush the QB on defense (that doesn't mean 2 rush and 1 spy)

3. No placing players out of their assigned positions in your depth chart. (Ex. no OL or WR at TE)
(Realistic in-game subs only)

4. NO QUITTING GAMES!!!!

5. No drop-trading permitted. (YOU WILL BE BOOTED FROM THE LEAGUE. NO EXCEPTIONS)


***Any violations of the "5 simple rules" will result in an ongoing (if necessary)1-game suspension(auto) until the infraction is corrected.

An additional game will be added for quitting (meaning you're on auto for the game you quit, plus the next week).***

NO WARNINGS WILL BE ISSUED IF PROVEN GUILTY. PLEASE TAKE VIDEOS/PHOTOS OF ALL INFRACTIONS.


Disconnection ground rules:


(Meaning each game/situation will be handled on a case-by-case basis, but these are the default policies.)

1) First half: less than 14 point lead, restart the game with no points awarded.
   14 or more point lead, the person with the lead is awarded the difference immediately upon restarting the new game.

2) Second half: less than 7 point lead, restart the game with no points awarded.
   7 or more point lead, the person with the lead is awarded the difference immediately upon restarting the new game.



Advance/Auto-pilot:

Advance is every 48hrs@12 noon.


"Non-responsive" opponents are routinely put on auto around 9-11pm est, the night before advance.
1) It is your responsibility to text your opponent IMMEDIATELY following the advance to schedule your game. If you wait until the last minute to reach out to your opponent, it will be labeled as a scheduling conflict.
       Def.) Scheduling conflict - both parties were communicating but couldn't agree on a time, so the game is "simmed".

2) Also, you MUST present a screenshot in the group, or pm me if you need them on auto at the scheduled auto-time posted above.


***RULES AND SLIDERS ARE SUBJECT TO CHANGE WHEN/IF NECESSARY, BUT WILL ONLY BE CHANGED IN THE OFF-SEASON OF EACH YEAR***
CharlieHustle
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Post by Maddening isn't it? Fri Sep 12, 2014 9:23 pm

So are you outlawing the nickel play velcro? It's an actual play (real life or sim) that only has two rushers.

Maddening isn't it?
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Post by CharlieHustle Mon Sep 29, 2014 5:09 pm

Maddening isn't it? wrote:So are you outlawing the nickel play velcro? It's an actual play (real life or sim) that only has two rushers.

No. You can use that play since it's in the playbook. I'm referring to the people who like to pull their D-lineman off the line after the snap (or audible their coverage/responsibilities at the line of scrimmage), when that wasn't part of the original play.
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Post by Maddening isn't it? Mon Sep 29, 2014 6:41 pm

Ok cool

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